Academic Review | MMA / Marketing + Media Alliance

Academic Review

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Craig Conrad, Western Illinois University
Michael Becker, iLoop Mobile

CPA, CFP, PCM, CPT, CeM. . . the list goes on and on, and on. They all have one thing in common and yes, it is the letter “C.” The “C” stands for Certified. Notice that the CMM is not yet on that distinguished list. So, the question of the day is: “Is the industry ready for the Certified Mobile Marketer?" We believe it is.

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Academic Review: Mobile Marketing: Convergence of Media & Mobile
Michael Becker, EVP, Business Development, iLoop Mobile, Inc.
 
 
 
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Michael J. Becker, EVP Business Development, iLoop Mobile
 
This paper reviews an article by Key Pousttchi and Dietmar Wiedemann titled “A Contribution to Theory Building for Mobile Marketing:  Categorizing Mobile Marketing Campaigns through Case Study Research” )2006).  In the article the authors develop an enlightening mobile marketing framework and table highlighting key mobile marketing campaign characteristics based on their review of leading mobile marketing literature, case study analysis, and thought leader interviews.  Studies of this nature are very valuable, since they help synthesize the work done by numerous players into an easily understood and action based models.
 
Pousttchi & Wiedemann study the description and objectives of 55 mobile marketing campaign case studies run by the likes of BMW, Coca-Cola, L’Oreal, Johnson and Johnson and others. They analyzed 30 of the 55 cases in detail and conducted over 44 interviews with leading European mobile marketing thought leaders. Out of this work they identified four marketing campaign classifications, six common campaign objectives, and nine campaign characteristics.
 
Campaign Classifications, methods of adding consumer value
  • Information, refers to programs providing information about products, points of interest, news, weather, traffic, horoscopes and related content.
  • Entertainment, refers to programs that “produces value to the customers” and provide amusement and emotional triggers through videos, music, games, personalization )ringtones, wallpapers, etc.)
  • Raffle, refers to programs that provide prizes such as digital content or physical goods.
  • Coupon, refers to programs that offer monetary incentives )like discounts), trial packages, or free services.
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  • Building Brand Awareness
  • Changing Brand Image
  • Sales Promotion
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  • Enhancing Brand Loyalty
  • Building Customer Database
  • Stimulating Mobile World-of-Mobile.
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Campaign Characteristics
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  • Initiation method )push vs. pull)
  • Medium, i.e. traditional media channels
  • Campaign Classification
  • Cost
  • Opt-in method
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  • Degree of interactivity
  • Mobile communication technology
  • Enabling Technology
  • Location elements
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Combining the three views above )Campaign Classifications, Campaign Objectives and  Campaign Characteristics) the authors then provide a table )see below) that organizes the reviewed cases.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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Source: Pousttchi & Wiedeman )2006)
 
 
Clearly, Pousttchi & Weideman’s model does not encompass all the possible mobile marketing campaign classifications, since they only reviewed a handful of studies.  Moreover, in the last two years since their work was done the mobile marketing marketplace has matured rapidly.  More and more companies have recognized the value of mobile marketing and are extending their use of the mobile channel beyond the above four campaign classifications and into the realms of mCommerce, mobile enhanced multi-modal customer care, mobile CRM and more.  Researchers and practitioners alike should consider the mobile marketing framework developed by Pousttchi & Weideman and extend it to encompass the new knowledge that has be generated over the last few years.
 
Reference
Pousttchi, K. & Wiedemann, D. )2006). A Contribution tp Theory Building for mobile Marketing: Categorizing Mobile Marketing Campaigns through Case Study Research. Proceedings of the International Conference on Mobile Business )ICMD ’06).  IEEE Computer Society.
 
 
About the author
Michael Becker’s is Executive Vice President of Business Development for iLoop Mobile, a leading mobile applications platform provider.  Michael is on the Mobile Marketing Association )MMA) Board of Directors )2004, 2005, 2007, 2008), Chairs the MMA’s Academic Outreach Committee )2005~2008), and is a doctoral candidate of Business Administration at Golden Gate University.   To provide feedback on this article, contact the authors at [email protected].
 
 
 
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Academic Review: Mobile MarketingMessaging via SMS Versus SMTP/Email Channels
Michael Becker, EVP Business Development, iLoop Mobile, Inc.
 
Over the last few years marketers have shown an eve
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Academic Review: Are presidential mobile campaigns at the tipping point?

An interview with Doug Busk, mobile technologies advisor to political campaigns, including the 2008 U.S. presidential election

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Academic Review: What is in the data? Leveraging Mobile Ad Network Data

Michael Becker
, EVP Business Development, iLoop Mobile Inc.
 
AdMob, one of the world’s leading mobile advertising networks, recently released the September 2007 AdMob Network Metrics Report )AdMob 2007). This report provides details on mobile advertisement impressions generated through the AdMob global mobile advertising network. Key metrics derived from this report include 1) where the AdMob traffic is coming from and 2) which mobile handsets are generating this traffic. Why is this data important? Both these figures are key forensic data points for understanding the nature and changing landscape of consumer mobile services adoption. While, admittedly, the AdMob data can not be assumed to be a representative sample of all mobile usage around the world, it can, however, be used as a compass of market movement and is useful to look at as long as one keeps some margin of error in mind when attempting to generalize the data for thoughts toward broader market implications.
 
In looking at the AdMob data we find a few key data points, including ad impressions broken down by country:
 
·          North America: 44.2%
·          Asia: 22.3%
·          Western Europe: 9.3%
 
The data supports the industries assumption that the U.S. market is a relatively important market to go after, but it also shows Asia to be an increasingly important market as well. Delving into the data a bit deeper, for the month of Sept. 2007, we see that 42.2% of AdMob ad impressions came from the U.S., 10% from India, 6.9% from South Africa, 5.4% from the United Kingdom, 3.9% from Indonesia and all other countries falling into the 2% and below range, again, important data for a company to help focus their strategies.
 
Additionally, important data points from the AdMob report include handsets metrics, which AdMob derives by detecting and reading the User Agent Profile )UA Prof.) from the mobile handset when the mobile handset pulls the ad form AdMob’s network. Below are lists of the top 10 mobile handsets detected on the AdMob ad network for the month of Sept. 2007. The top 10 handsets worldwide represent 19.9% of the market, while in the United States they represent 37.2%. Motorola and RIM take the first four slots in both the worldwide and U.S. cases. It is also interesting to note that Samsung is playing a more prominent role in the United States than it is worldwide, and Nokia does not even make the U.S. list, while Sanyo, LG and Danger do not make the worldwide list. 
 
Providing a good customer experience on the mobile phone is critical to developing and maintaining consumer adoption and acceptance of one’s mobile services. Therefore, leveraging data like that provided by AdMob is helpful, since this data can assist a solution provider in understanding which handsets to focus on first when tailoring and testing its mobile services to serve its target market.  For instance, in the U.S., one’s mobile solutions better work on Razrs and Blackberries or you’ll have a problem.  
 
Knowing the handset model is not enough, however, to ensure you’ll have a great service. In addition to knowing what handset a consumer has, it is also important to know the capabilities of the handset. Some phones, especially SmartPhones, can have a tremendous number of features. Handset functionality can be derived from a number of sources, including handset manufactures, carriers, open source initiatives like WURFL, as well as from commercial sources like Mobile Research. Many companies also support extensive internal testing groups to develop their own phone profile databases as well as to refine the information derived from the sources named above. Finally, a number of industry associations, such as the Mobile Marketing Association, dotMobi Advisory Group and others are looking into developing device profile initiatives.  
 
By taking video as an example service to explain this concept of handset capability, one can derive some interesting knowledge from the AdMob report. Both static download and play as well as streaming video business models for serving video are hot topics in the industry right now and the AdMob data provides some helpful insight as to whether or not the market is ready for video services. According to the AdMob report 52.7% of mobile handsets that pull an AdMob ad support download and play video )compared to worldwide numbers of 59.2%) while 15.8% of United States subscriber’s phones support streaming video, which is significantly lower than worldwide penetration of 35.6%.  These numbers are up significantly from last year in the United States; in 2006 only 32% or less of phones supported download and play video and streaming video was far less than what it is today. So, these numbers are encouraging for those service providers wishing to offer video. 
 
Surprisingly, however, even if you know what phones people use and the features the phone supports, this will not guarantee market acceptance and applicability of your service. For example, only about 5% of the market consumes Video on their phone with any regularity )Steele 2007). Moreover, in order for video services to work a consumer must have an active data plan with their phone subscription, not just a data capable phone. Today only about 60% of consumers use data services )some report the number as low as 14%~30%), although this number is increasing rapidly )Becker 2007). 
 
Consumers actually report using very few features of their phone. For instance, the 2006 MMA Attitudes and Usage Study reports that consumers on average use only 4.8 features of their phone, with the top four features being Call waiting, Text Messaging, Speaker Phone, and hands free )MMA 2006). Simply because the phone supports a certain function, does not mean that the service is ready for prime time or mass market consumer channels. There are a number of key variables to consider when launching a mass market service, such as )Becker 2007; Becker 2006):
 
·          Interoperability, a term used to designate whether or not a service can work across carrier networks )or even on a particular network), e.g. can consumer’s easily share video clips to name just one example or can they view a streaming video clip to name another.   Video still has many interoperability issues. For example, T-Mobile in the United States has not enabled off-portal video streaming, and most Verizon Wireless phones do not support clickable links in a text message )a common method of content propagation), although this is changing with many of the latest Verizon Wireless handset supporting this feature.
·          On-deck Vs. Off-deck support, will the service only work form the carrier’s branded portal )On-deck) or will the service work throughout the rest of the ecosystem, such as from a mobile enhanced TV show, newspaper, magazine, web site, IVR session, mobile Internet site, outdoor media, etc.  
·          Standards & Guidelines, do industry standard, guidelines, and best practices exists, such as those published by the Mobile Marketing Association, to help regulate the industry.
·          Business models, have the business models matured across all spheres of the ecosystem in order for all those providing value within the solution value chain/cluster to be in position to maintain a viable business.
·          Consumer adoption/acceptance, has consumer adoption and acceptance reached a critical mass for a particular solution, moreover, have consumers adopted/accepted the necessary periphery services required to sustain the services in quesitons. For instance, in order to use mobile data services, like video, consumers must have first activated and chosen a data plan )i.e. metered vs. unlimited) as noted above.
·          Handset adoption, as discussed above, consumers must have a handset capable of supporting the application in question. On average consumers change their handset every 18~36 months; therefore, even if we ignore all the other variables above, if a service requires a handset with a particular software or hardware feature that has just been released it may take some time for that handset to reach critical mass in the market for the service to even have the chance of being mass market applicable )obviously there are a number of variables that can and will effect this construct).
 
The following image shows a current mapping of key mobile marketing channels and services and where they are aligned with the above variables.  In order for an item to be “mass market” it must have full market penetration of all the above variables, if it does not than if falls somewhere along the scale to the left of mass market.  Voice and SMS services are very much inline with the mass market constructs, while mobile internet is on the low end of mass market constructs and many the other up and coming mobile services are still within niche market classifications since they are not fully mature within one or more of the variable constructs listed above.

 

The mobile market is maturing at a rapid pace, and data from sources like AdMob is incredibly valuable. As noted, however, the AdMob data is specific to AdMob, meaning these numbers are a by product of the company size, expansion plans, the fact that most of their traffic is derived from when people “surf” mobile internet sites in English, etc., and therefore the data is not necessarily representative of the entire industry. However, when one triangulates the AdMob data with other industry reports one finds that the AdMob data is in accordance with general industry trends and thus going forward may be a useful indicator for general market movement. Leveraging the data and operationalizing this data with the constructs above is critical for services success. For additional references of key resources of mobile industry data see the Mobile Marketing Resources Article at http://blog.iloopmobile.com/?p=23.
 
References
AdMob Network Metrics. )2007, September). AdMob. Retrieved 10/17/07, from http://www.admob.com: www.admob.com/metrics.
Becker, M. )2006, 11/January). Mobile marketing, predictions for 2006 )Academic Review). Retrieved from Mobile Marketing Association: http://mmaglobal.com/modules/wfsection/article.php?articleid=190.
Becker, M. )ILoop Mobile/EVP, Business Development). )2007, 12/October). Understanding Mobile Marketing & the Options. In Direct Marketing Association 2007 Pre-Conference: Intensive Mobile Marketing Workshop. Chicago, IL, McCormick Center: Mobile Marketing Association.
MMA 2006 Mobile Attitude & Usage Study ) Metrics Committee, Ed.). Denver, Co.: Mobile Marketing Association. )2006).
Steele, A. )Starcom/Vice President, Director). )2007, 13/October). Activating the Mobile Platform. In Direct Marketing Association 2007 Pre-Conference: Intensive Mobile Marketing Workshop. Chicago, IL, McCormick Center: Mobile Marketing Association.
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August 25, 2007

 

Academic Review:  Relationship Power Line Enhanced Transaction to Relationship Marketing Continuum and Insights into the Changing Practices of Marketing


Michael J. Becker, EVP Business Development, iLoop Mobile

Over the last quarter century there has been an undercurrent of activity that has affected the direction, role and practice of marketing. The practice of marketing is going through a metamorphosis.  Not a simple paradigm shift, i.e. a shift in marketing standards and norms, as many proclaim (Peppers & Rogers 1995; Bejou 1997; Brodie et al. 1997; Gronroos 1997; Zineldin 2000l Watson et al. 2005), but an Isoquantic shift (Myers 1998).  John Sculley, former CEO of Apple, coined the term Isoquantic shift to recognize the effect technology is having on business, it refers to “...a significant technological advancement that dramatically changes the way people do things and completely re-orients people’s concepts of how things are done” (Myers 1998, p11).  Marketing is certainly faced with an Isoquantic shift, one that will significantly change how the marketing function works and what will be expected of it.  This article provides an overview of the drivers behind this shift and introduces a conceptual model, the Relationship Power Line Enhanced Transaction to Relationship Marketing Continuum, which can be used as a framework to ground future discussions on how marketers can respond to their changing role within an increasingly more diverse market and points the appropriateness Mobile Marketing practices within this context.

The role of marketing is shifting.  Prior to what is commonly referred to as the dawn of the Information or Digital Age, i.e. before computers, databases, the Internet, mobile phones, etc., marketers were primarily responsible with helping companies promote and sell mass-market consumer goods to a broad, generally anonymous, audience (Dwyer et al 1987). In other words, they focused on Transaction Marketing, and their primary goals were to capture market share and generate as many discrete transactions as possible with as many people as possible.  However, since the dawn of the Information Age, things have changed and so has the practice of marketing.  Many interdependent catalysts can be singled out as being behind this change. For instance, globalization, reliance on services (e.g. services accounted for 67.8% of  U.S. GDP in 2006 (US Dept. of Sates 2007)), the hyperfragmentation of media channels and hypercompetition (Becker 2005), introduction and maturing of new technologies (Berry 1983; Berry 1995; Bejou 1997; Zineldin 2000; Brohman et al. 2003); and the increasing power consumers have within and over the commercial exchange process (Fournier 1997; Hagel III & Rayport 1997; Watson et al. 2005).  In addition to the above catalysts there is one more that must be called out; that is, the fact that consumer attention is becoming a scare resource.  Consumers are bombarded with advertising, messaging, choice, channels and more and their attention is limited (Parvatiyar & Sheth 1998; Mitchell 2001).  Getting through the market cacophony and into a consumer’s circle of awareness is becoming increasingly difficult.
 

Many marketers have responded to this difficulty by employing Relationship Marketing, a term coined by Leonard Berry in 1983, and a practice founded in the earlier works of Levitt (1960), Arndt (1979), Bagozzi (1974, 1978), Day and Wensley (1983), Dwyer, Schurr, and Oh (1987), Levitt (1983), and Mancneil (1978) who all emphasized the importance of a consumer centric focus to marketing practices and the fact that long-term buyer seller relationships are critical for firm longevity.  Bejou (1997) notes that customer relationships don’t, or should not, stop at the initial sale but rather continue on.
 

A significant body of literature has developed over the last 25 years around the topic of Relationship Marketing and a number of themes have emerged, including Service Marketing (Berry 1983; Berry 1995; Bejou 1997; Gummesson 2002); Database Marketing, Customer Relationship Management; One-to-One Marketing and Mass-customization (Peppers & Rogers 1995); Permissions Marketing (Godin 1999); Strategic Partnership Management; Customer Loyalty (Reichhel & Sasser 1990); Supplier Relationship Management; Internal Marketing (Gummesson 2002); and other generalized themes.  Out of all this work another theme, the understanding that the consumer is not the only relationship that marketers must manage, has also emerged. For instance, Morgan and Hunt (1994) identified 10 key constituents that marketers must form relationships with in order to achieve success and Gummesson (1987, 2002) identifies 30 key relationships that marketers must maintain and points out that firms need not only full-time markets but part-time markets as well, i.e. all customer facing employees are marketers in some fashion.

The different forms of marketing that are discussed above, i.e. Transaction and Relationship Marketing (in all its forms) are not mutually exclusive.  Rather, Transaction and Relationship Marketing form the two poles for the Transaction to Relationship Marketing Continuum (Jackson 1985; Gronroos 1990).  This continuum, however, is not continuous; rather it is interrupted by an Intent Barrier.  The Intent Barrier symbolizes the need for marketers to align their rhetoric and actions with their intent and if they do not they run the risk of either damaging a profitable future with their customers or wasting resources with customers that will never turn a profit (Jackson 1995; Fournier et al. 1998; Mitchell 2006).
 

The Transaction to Relationship Marketing model can be further enhanced with the Relationship Power Line™, a line that represents which party has the locus of power and control over the relationship—the marketer or the consumer.  Historically, with traditional Relationship Marketing, i.e. those practices referred to above (CRM, Database Marketing, One-to-One Marketing, etc.), the marketer has almost total control over the timing, content, and related factors that formulate the marketer to consumer relationship.  As noted, however, in recent years consumers are gaining more and more control over these factors and the consumer is gaining more control and power over the marketer to consumer relationship.  In fact, two new models have emerged to describe customer centric control rather then marketer centric control, Customer Managed Interaction (CMI) and Vendor Relationship Management (VRM). Watson (2005) defines CMI as “A Customer directed interaction with a firm in which the customer manages the content, mode, and timing of data exchange in order to meet the customer’s goals,” while VRM is defined as “the reciprocal of CRM or Customer Relationship Management. It provides customers with tools for engaging with vendors in ways that work for both parties” (Project VRM 2007).
 

The following figure provides a visual depiction of the discussion above, with the Transaction to Relationship Marketing Continuum depicted along the horizontal plane and the Relationship Power Line defined along the Vertical plane, and both interrupted by the Intent Barrier.

 

 

 

 

Figure 1: Power Line Enhanced Transaction to
Relationship Marketing Continuum
 

In addition, the figure above highlights additional variables, such as time, communication style, relationship type, and trust which significantly influence the various styles of marketing.

Conclusion
We are entering a new era of marketing, one where the traditional rules and models are losing their effectiveness and one where customers have awakened to their new found power and control.  It is not the purpose of this article to go into detail regarding the two new themes presented here, the Relationship Power Line or Intent Barrier, or to define CMI, VRM, and the various forms of marketing along the traditional Transaction to Relationship Marketing Continuum.  Rather, the intent here is to raise the awareness of the changing face of marketing.  As for the practice of Mobile Marketing within the framework describe here, much work needs to be done.  It is evident from academic research, stories in popular press, and industry case studies that Mobile Marketing, i.e. marketing through the Mobile Channel, can be used for numerous forms of marketing, and the unique and personal nature of the mobile phone brings to the forefront the issues of relationship control, trust, communications styles, and more.   The customer, our markets, and marketing are changing and marketers must take heed of this in order to thrive today and in the future.

About the author
Michael Becker’s is Executive Vice President of Business Development for iLoop Mobile, a leading mobile applications platform provider.  Michael is on the Mobile Marketing Association (MMA) Board of Directors (2005, 2007), Chairs the MMA’s Academic Outreach Committee (2005~2007), and is a doctoral candidate of Business Administration at Golden Gate University. 

To provide feedback on this article, contact the authors at .[email protected]

This article is a synthesis of a larger unpublished paper by Becker on Customer Managed Interactions, Relationship Marketing, and Mobile. Contact Michael Becker at [email protected] if interested in receiving a copy of the complete piece.

REFERENCES
Arndt, J. (1979).  Toward a concept of domesticated markets.  Journal of Marketing, 43, 69-75.

Bagozzi, R. P. (1974).  Marketing as an organized behavior system of exchange.  Journal of Marketing.  77-81.

Bagozzi, R.P. (1978).  Marketing as exchange:  A theory of transactions in the marketplace.  American Behavior Scientists, 21, 535-555.

Becker, M. (2005, 11/NOv.). Effectiveness of Mobile Channel Additions and A Conceptual Model Detailing the Interaction of Influential Variables. Academic Review. Retrieved 081407, from http://www.iloopmobile.com/news/mb_research_111705.htm.

Bejou, D. (1997, Dec.). Relationship Marketing: Evolution, Present State, and Future. Psychology & Marketing (1986-1998), 14(18), 727.

Berry, L. (1995). Relationship Marketing of Services - Growing Interest, Emerging Prospective. Journal of the Academy of Marketing Science, 24(4), 236-245.

Berry, L. L. (1983). Relationship Marketing (L. Berry & L. Shostack, Eds.) (Emerging Perspectives on Services Marketing, pp. 25-8). Chicago, IL: American Marketing Association.

Brodie, R., Coviello, N., Brookes, R., & Little, V. (1997). Towards a Paradigm Shift in Marketing? An Examination of Current Marketing Practices. Journal of Marketing Management, 13(5), 383-406.

Brohman, M. K., Watson, R., Piccoli, G., & Parasuraman, A. (2003, Jun.). Data Completeness: A Key to Effective Net-based Customer Service Systems. Communications of the ACM, 46(6), 47-51.

Day, A., & Wensley, R. (1983).  Marketing theory with a strategic orientation.  Journal of Marketing, 47, 79-89.

Dwyer, R., Schurr, P., & Oh, S. (1987, April). Developing Buyer-Seller Relationships. Journal of Marketing, 51(1), 11-27.

Fournier, S., Dobscha, S., & Mick, D., Glen. (1998, Jan.~Feb.). Preventing the Premature Death of Relationship Marketing. Harvard Business Review, 75, 43~51.

Godin, S. (1999). Permission Marketing. Simon & Schuster.

Gronroos, C. (1997). From marketing mix to relationship marketing--towards a paradigm shift in marketing. Management Decision, 35(3), 322.

Gummesson, E. (1987). The New Marketing--Developing Long-term Interactive Relationships." Long Range Planning, 20(4), 10~20.

Gummesson, E. (2002). Total Relationship Marketing (Second). London: Butterworth Heinemann.

Hagel III, J., & Rayport, J. (1997, Jan/Feb.). The Coming Battle for Customer Information. Harvard Business Review, 75(1), 53-65.

Jackson, B. (1985, Nov.~Dec.). Build customer relationships that last. Harvard Business Review.

Levitt, T. (1960, Jul/Aug). Marketing Myopia. Harvard Business Review, 38(4), 45-56.

Macneil, I.  (1978).  Contracts:   Adjustments of long-term comic relations under classical, neoclassical and relational contract law. Northwestern University Law Review, 72, 854-902

Mitchell, A. (2001, 07/07/06). Right Side Up. London: HarperCollins Business.

Mitchell, A., Henderson, I., & McKean, J. (2006, 07/07/06). A fundamental question. London: The Buyer Centric Commerce Forum.

Morgan, R. M., & Shelby, H. (1994, July). The Commitment-Trust Theory of Relationship Marketing. Journal of Marketing, 58, 20~38.

Myers, J. (2998). Reconnecting with Customers. Encino, California: Spurge Inc.

Parasuraman, A. (2006, Nov-Dec.). Modeling Opportunities in Service Recovery and Customer-Managed Interactions. Marketing Science, 25(6), 590~593.

Parvatiyar, A., & Sheth, J. (1999, 28/Augsut). The Domain Conceptual Foundations of Relationship Marketing.

Peppers, D., & Rogers, M. (1995, Mar/Apr). A New Marketing Paradigm: Share of Customer, Not Market Share. Planning Review, 23(2), 14.

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Watson, R., Piccoli, G., Gabriele, K., & Parasuraman, A. (2005, June). Customer-Managed Interactions:  A new Paradigm for Firm-Customer Relationships. MIS Quarterly Executive, 46(2).

Zineldin, M. (2000). Beyond relationship marketing: Technologicalship marketing. Marketing Intelligence & Planning, 18(1), 9~23.

 

 

 

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Academic Review: Hispanic <?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" />Mobile Telephony Trends
By Larry Upton
edioma, Inc.

Edited by,
Michael Becker
iLoop Mobile, Inc.

Hispanics account for approximately 15% of the US population, are the fastest growing ethnic minority, and in some border states (e.g., Texas) will represent a majority of the population by 2010. The Latino demographic, with over 42 million constituents, represents the third largest US consumer purchase block after White and African Americans. As a result, advertisers will spend a projected $6B in 2007 trying to reach this fast-growing segment (French, 2007).

On the whole, this same purchasing power extends to Hispanic Internet users.
There were approximately 16.7 million Hispanic Internet users in 2006: that number should reach nearly 21 million by 2010 (eMarketer, 2006). Equally important, the number of Hispanic Internet users under the age of 35 is projected to grow to 12.1 million by 2010. As a comparison, the median age of the US population is expected to be 36 in 2010, while the Hispanic median age will be just over 27 with over one-third under the age of 18. As most online marketers know, it’s this 18-34 year old age bracket that spends the most on mobile content.

However, similar studies indicate that Hispanics, especially first generation immigrants and those who are Spanish dependent, access the Internet far less frequently than White, African Americans, or English-speaking Hispanics. In fact, findings from the Pew Group (Fox and Livingston, March 2007) indicate only 29% of Hispanic adults have home broadband connections, compared with 43% of White adults.  This difference is driven primarily by the fact that Latino internet users are less likely than non-Hispanic white internet users to have any kind of Internet connection at home (79%, compared to 92%).  Pew likewise found that 78% of Latinos who are English-dominant and 76% of bilingual Latinos use the Internet (compared with 32% of Spanish-dominant Hispanic adults), while 76% of U.S.-born Latinos go online, compared with 43% of those born outside the U.S. These statistics paint a compelling picture where mobile versus traditional Web access for the Hispanic population is concerned, and should serve as incentive for providers of both Spanish-language mobile content, as well as mobile advertisers looking to target the Latino population.

In fact, recent studies from Forrester Research and the Mobile Marketing Association show that the Hispanic market segment use the mobile phone more than other demographic groups (Young 2005; MMA 2006)
  These insights were further supported by a January 2007 study commissioned by edioma, a provider of mobile language assistance solutions, and conducted by Galloway Research of San Antonio, Texas (http://www.gallowayresearch.com). The purpose of the research was to determine Spanish-dependent mobile phone user preferences and trends related to wireless carrier choice, data usage patterns, proclivity toward 3rd party mobile application purchase, and interest in e-learning products.

During a six-week period commencing December 15, 2006 Galloway placed over 9,000 calls to mobile phone users throughout Dallas, Houston, El Paso, and the Rio Grande Valley. Galloway then narrowed down potential candidates and conducted over 225 interviews of 12-15 minutes each, posing 40 questions to each respondent. The research methodology employed resulted in a statistical sample accuracy of approximately 90%. <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

The findings for this study should be of particular interest to both mobile content and mobile advertising providers:
·        32% of respondents use T-Mobile as their wireless carrier, followed by Cricket/Pocket/Metro PCS (21%), Sprint-Nextel at (27%), and Cingular (11%).

·          Over 75% subscribed to their wireless service on an annual basis, while 23% indicated they purchased minutes/data on a pre-paid basis. 

·          34% of those questioned access the Internet over traditional means at home or work, the majority of which (48%) surfed the Web less than 3 times per week.

·          Over 48% of persons interviewed were interested to receive more information on learning English over their mobile phone. 

·          Average price users were willing to pay for a mobile language instruction service was approximately $21.50 per month.

·          Over 73% of respondents indicated they would be willing to watch a 2-3 second advertisement on their mobile phone in exchange for free/discounted English lessons.

Although based on research conducted in a single market (Texas) these findings are indicative of national trends. According to a recent study by Yankee Group, Hispanics average 15% higher ARPU, 21.5% more minutes of use per month than the average user, and spend 35% more per month on data services than the average user (Amoroso, 2006). Based on such research, it appears that that low-cost or advertising-subsidized mobile language instruction services may offer consumers a unique means to not only improve their quality of life and access to information, but also represent a highly attractive medium for mobile advertising.

Unlike traditional content, language instruction programs (if properly designed) can offer valuable insight into the “back-end demographics” of a mobile customer. Statistics indicate that a consumer who downloads a situation-specific phrase kit, e.g., “On the Jobsite,” likely shares certain key personal demographics (e.g., 18-40 year old male) as others who download the same package. In addition, an advertiser may surmise from the language instruction path (base to secondary), what the end-user’s native language might be, while the mobile number itself and inherent GPS capability contained within most handsets lends into ascertaining current location and base market. Thus a properly developed language assistance program might provide the four “golden demographics” to a potential advertiser: gender, age, language, and location.

For more information on the edioma Galloway Research Hispanic Mobile Use Trend study, please email [email protected]
or [email protected].

References:
eMarketer (April 13, 2006). 21 Million Hispanic Internet Users by 2010, as taken from http://www.emarketer.com/Article.aspx?id=1003927

Frenck, Moses (January 8, 2007). TNS Forecasts 5.4% Ad Spend Growth in Hispanic Media in 2007, as taken from http://www.marketingymedios.com/marketingymedios/noticias/article_display.jsp?vnu_content_id=1003528723

Fox, Susannah and Livingston, Gretchen (March 14, 2007). Latinos Online: Hispanics with lower levels of education and English proficiency remain largely disconnected from the Internet. www.pewhispanic.orgwww.pewinternet.org

MMA Mobile Attitude & Usage Study (November 2006).  Mobile Marketing Association, Denver, CO.

Rockwell, Mark (January 11, 2007). Reaching Out to Hispanics. Amoroso, Marina (Yankee Group), as taken from

http://www.wirelessweek.com/article.aspx?id=92034&terms=

Young, Shawn (Oct. 2005). Telecommunications; Mobile Mavens: African-Americans and are the early adopters when it comes to wireless phone service.  Wall Street Journal. (Eastern edition). New York, N.Y.: Oct 24, 2005. pg. R.11

 

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Academic Review: Customer Experience and Mobile Marketing

Jared Braiterman PhD, JaredResearch, and Michael Becker, EVP Business Development, iLoop Mobile, Inc.

In a very short period the mobile phone has rapidly become an essential communication channel used daily by billions around the world and it is poised to become a dominant channel for marketing as well. The use of the mobile phone as a marketing channel has already developed into a multi-billion dollar industry, yet mobile marketing today is still in its infancy. There is still much that needs to be done to enhance mobile marketing services, including the refinement of the user experience. Designing effective mobile marketing campaigns requires a renewed focus on customer experience. This academic review discusses how marketers, designers and technologists can benefit from a decade of experience in web design for personal computers, as well as early signs of a new wave of ubiquitous computing in which mobile phones will play a key role.

The mobile phone is the most ubiquitous communication channel on the planet, far surpassing fixed line telephones and internet connections. According to Ahonen & Moore (2007) there are 1.3 billion landline phones, 1.5 billion television sets, 1.4 billion credit cards, 850 million PC users, 1.1 billion internet users,1.5 billion email boxes used by 800 million people, and a whopping 2.7 billion mobile subscribers, two thirds of which (1.8 billion) are active text messaging users. The mobile phone is used for voice communications, messaging, information gathering, entertainment, shopping, commerce, and enables a wide range of other services. Ensuring user interactions on the phone are secure and error-free are both required elements for the success of an individual marketer's campaigns. These elements are also required for the future success and emergence of the mobile phone as a marketing and advertising platform. A platform that one day will not just complete but change the nature of traditional media channels like television, radio, outdoor, web and print.

Pertinent Areas of Research
There is a large body of knowledge, from a number of different disciplines in the past decades which can be leveraged for the creation of useful, usable and desirable digital services. These fields of knowledge include human factors (Salvenry 2006), software and web usability (Braiterman 2000, Kuniavsky 2003),  design anthropology (Holtzblatt and Beyer 1998, Ito 2005), cognitive psychology (Norman 1988), human computer interaction (Shneiderman 1998, Dix et al 1998), interaction and persuasive design (Rosenfield & Morville 1998, Fogg 2002), and ubiquitous computing (Weiser and Brown 1995, Norman 1998, Greenfield 2006).

The cornerstone of digital design work can be found in the early work of man to machine interfaces for the workplace. Ergonomics, a synonym for human factors, literally means the “study of work.” Beginning during the Industrial Revolution and accelerating during World War II, human factors focused on complex machinery and specialized users, long before the web and software became widespread in the workplace in the 1980s and 1990s. Human factors in the 1940s and 1950s focused on airplane cockpits where operator error could lead to catastrophic accidents (Meister 1999). Human factors pioneered the study of “human technology” for well trained operators and contributed to industrial design’s appreciation of human physical and mental limits.

Technology spread from specialized work to general work with the rise of software as a tool that all workers were expected to use.  With the changing user group, the field of human factors became less focused on preventing disaster and more focused on increasing productivity and reducing training time and costs (Salvenry 2006). Technology, both machine and software, rapidly become an essential tool for all workers. Incentives for businesses to focus on the human side of office technology include the cost of training, manuals and support services in the shift from analog to digital workplaces.

Learnings from these technology waves of human factors and usability research contributed to the development of spatial interfaces, cognitive models, information hierarchies, error prevention and new ways of measuring learning time and productivity.

Web 1.0 and Interactive Customer Experience
The rise of the internet as a mass phenomenon in the 1990s signaled a shift in technology from it primarily being used by workers in offices to also being used by consumers for entertainment, information gathering and leisure activities. And the reverse is also occurring now, where consumer technologies, such as personal digital assistants, Instant Messaging and text messaging, are now being brought into the workplace by consumers and changing the way work is performed. Technology has left the exclusive halls of the trained specialists and entered the realm of the general population, which is comprised of people of all ages, interests and backgrounds. Unlike enterprise machinery and software, web use has been largely voluntary, with no opportunity or expectation for web businesses to proactively train novice users. Many web users learn and experience the technology on their own. 

Lessons from web usability and customer experience include reducing barriers to entry, designing for intuitive and appealing interactions, clear and consistent navigation, ensuring that web commerce is trustworthy, and focusing on metrics such as traffic generation, conversions, and sales (Rosenfeld and Morville 1998, Kuniavsky 2003). Leading companies such as Amazon used qualitative and quantitative methods to examine the shopping experience and constantly iterate, improve, and personalize their services with the objective of improving sales and the bottom line. All these lessons are applicable to the mobile space.

Heuristic Guide for <?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" />Mobile Marketing
The mobile phone is a new and unique medium. In addition to the far smaller screen size and processing power than a personal computer or television, mobile phones occupy a distinctly different place in consumers’ lives. One anthropologist describes the essential features of mobile phones as "personal, portable and everyday" (Ito 2005). Unlike other media or computers, the mobile phone is within reach for a large portion of every day, regardless of time or place.

Given this unique nature, when it comes to consumer experience design for the mobile channel, the following are some customer experience heuristics that apply to mobile marketing and ones that marketers should consider when developing their programs:

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1.       The customer is in control. Since all activity is voluntary, customer’s objectives, goals and emotions must be taken into account from the call to action, to the interaction on the handset and the results of user action. Industry best practice and regulations require mobile marketing to follow strict opt-in policies.

2.       Keep it simple. The interaction must be straight-forward and simple; for instance IDC notes that users only have an 8 to 10 second attention span with some mobile initiatives (IDC 2007). Moreover, a number of opt-in methods have been developed to streamline the interaction with mobile marketing initiatives, including short codes, IVR, QR Codes, the # method, as well as the ** method. A number of these various opt-in methods have been developed as a way to reduce the cognitive burden and ergonomic constraints of the ten key pad. For instance, in Japan, QR codes make mobile content available with a single click of the camera phone. Multiple steps only increase drop-off rates.

3.       Have clear use cases and user flows developed. It is critical to consider all the use cases, i.e. methods how and reasons why people will want to use your service. In addition, you should develop user flows for possible paths people may take while interacting with the service or marketing campaign. For instance, you must consider if the program is premium rate or standard rate (i.e. will the subscriber be charged for participation), which opt-in methods will be supported, is double opt-in required, how help requests and privacy inquires will be handled, in addition to the standard flow of your service, like a poll or vote. In the United States, in order to have your campaign approved by the mobile operators you must submit detailed use cases and user flows along with your commercial services application request. See figure 1 (click HERE) for an example user flow of a basic poll program via text messaging. 

4.       Make it persuasive. Since all activity is voluntary, make sure that the offer contains real value for the customer, whether it is downloading a favorite song, video or game, communicating with close friends or virtual communities, or accessing abundant computing from a mobile handset for local services, navigation or entertainment.

5.       Integrate into the users’ environment. It is not impossible to teach users about new interactions, but it is far easier to leverage existing practices and mental models. Most users will be using services designed by others during most of the day, so stick with conventions and standards when possible. 

6.       Continually iterate the user experience. Use qualitative research and quantitative metrics to constantly improve interactions and results. Web usability claims that small samples of users can identify 80% of usability problems (Nielsen 2000). Traffic, drop-off, and conversion rates can be monitored to see how small changes have large impacts.  Many mobile marketing technologies are well suited to help with meeting this goal, since they can be used to adjust mobile marketing initiative interaction sequences in real-time.


Ubiquitous Computing is on the horizon

It is important that we grasp and learn from today’s mobile marketing, since mobile marketing today is in its infancy and we can establish a solid foundation and best practices. We are not far off from the world being truly mobile in terms of complete mobile ubiquity, with many potential new services and complexities. Ubiquitous computing imagines a world in which computing will be truly mobile, abundant and everywhere, with sensors and displays embedded into everyday environments. Examples include RFID, open IP internet on mobile devices, biometric identification, smart furniture, EZ pass and FeliCa cards, metered parking spaces with sensors. In this new world, the mobile phone is not merely a device for voice and text communication and the mobile web, but also for interacting with increasingly intelligent environments. Early proponents of ubiquitous computing at Xerox Palo Alto Research Center advocated what they termed “calm technology” to integrate augmented reality without creating information overload and constant disruptions (Weiser and Brown 1995).

Text messaging as asynchronic communication, and other mobile marketing models in use today, gives an early indication of communication on the periphery of user attention. However, there is still much to learn. As the mobile phone becomes ever more capable, new modes of alerting, communicating and informing must also be developed and the user experience transformed beyond current input devices, output displays and overall capabilities. Customer experience in mobile environments must be studied and refined to take full advantage of this very powerful medium.

About the authors
Jared Braiterman is a Harvard and Stanford (PhD 1996) design anthropologist who leverages customer insight for product innovation and business strategy. In addition to consulting for start-ups and Fortune 500 companies, Jared also leads a multi-year ethnography called Mobile China focusing on mobile technology and youth trends in the world’s largest “thumb economy.” Learn more about Jared at www.jaredResearch.com.

Michael Becker is the Executive Vice President of Business Development for iLoop Mobile, a leading mobile applications platform provider. Michael is on the North American Mobile Marketing Association (MMA) Board of Directors, Chairs the MMA’s Academic Outreach Committee, and is a doctoral candidate of Business Administration at Golden Gate University. 

To provide feedback on this article contact the authors at [email protected].

References

Ahonen, Tomi, and Alan Moore
2007    
Putting 2.7 Billion in Context: Mobile Phone Users. Electronic document. http://communities-dominate.blogs.com/brands/2007/01/putting_27_bill.html.


Braiterman, Jared et al. 2000. Designing with Users in Internet Time. interactions. Journal of the Association for Computing Machinery's Human Computer Interaction society.

Dix, Alan et al. 1998. Human-Computer Interaction. Prentice Hall.

Fogg, BJ. 2002. Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies). Morgan Kaufmann.

Greenfield, Adam. 2006. Everyware: The Dawning of Ubiquitous Computing. New Riders Publishing.

Holtzblatt, Karen and Hugh Beyer. 1998. Contextual Design: Defining Customer-Centered Systems. Morgan Kauffman.

IDC Says Don't Underestimate Full Potential of Mobile Marketing. Electronic document 2007    
In: Fierce Mobile Content. http://www.fiercemobilecontent.com/node/2941.


Ito, Mimi et al. 2005. Personal, Portable, Pedestrian: Mobile Phones in Japanese Life. MIT Press.

Kuniavsky, Mike. 2003. Observing the User Experience: A Practitioner's Guide to User Research.  Morgan Kaufmann.

Meister, David. 1999. The History of Human Factors and Ergonomics. Lawrence Erlbaum.

Nielsen, Jakob. 2000. Designing Web Usability. New Riders.

Norman, Donald. 1988. The Psychology of Everyday Things. Basic Books.

Norman, Donald. 1998. The Invisible Computer: Why Good Products Can Fail, the Personal Computer is So Complex, and Information Appliances are the Solution. MIT Press.

Rosenteld, Louis and Peter Morville. 1998. Information Architecture for the World Wide Web. O’Reilly.

Schneiderman, Ben. 1998. Designing the User Interface: Strategies for Effective Human-Computer Interaction. Addison Wesley.

Weiser, Mark and John Seely Brown, 1995. Designing Calm Technology. Xerox PARC December 21, 1995

http://sandbox.xerox.com/hypertext/weiser/calmtech/calmtech.htm

Xerox
Palo Alto Research Center website about Ubiquitous Computing

http://sandbox.xerox.com/ubicomp/

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