Mobile Marketing | Page 23 | MMA / Marketing + Media Alliance

Mobile Marketing

MMA Member Badge


Integrating Mobile into the Mix<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

June 01, 2006

By Fawn Fitter

www.imediaconnection.com  

To View the Direct Article, please click HERE.

ipsh! pulls off the first cross-continental mobile campaign as part of an integrated global marketing effort for Elizabeth Arden's Fantasy fragrance.

Say you're trying to launch Britney Spears' new fragrance, Fantasy. You know her biggest fans are teen girls. Where are you most likely to find them? That's right: on their mobile phones.

From personalized phone accessories to text messaging, the mobile market is sizzling among young women aged 13 to 24-- and that, in a nutshell, is why Omnicom's mobile marketing firm, ipsh!, was chosen to develop what it says is the first truly multinational mobile marketing campaign.

The campaign rounds out an integrated marketing effort developed by Goodby Silverstein & Partners for Elizabeth Arden that includes television and internet advertising. The mobile elements leverage the FantasyBritneySpears.com website. On the site, visitors can listen to the pop star talk about her romantic dreams, play a game where they hunt a crush with Cupid's arrow, and send e-cards with the site's fairy tale theme. Through late October, thanks to ipsh!, they can also download four free ringtones, letting Britney's soft Southern accent alert them to an incoming call with phrases like, "This could be your fantasy coming true" and "Hey, hottie, your phone's ringin'."

"What we know about ringtones is that they're incredibly viral," says ipsh! CEO Nihal Mehta. "People listen when a phone rings, and then they'll ask, 'hey, where did you get that?' and download it themselves."

While the mobile campaign is designed to drive awareness of the new fragrance, Mehta adds that it's also a fun bonus for customers who already have it and want to increase their interaction with the brand. "People love personalization," he points out. "For kids, it's 'I want this phone, this phone is me, it's in my pocket all day long, I want it to reflect who I am.'"

After just one month, Mehta says the Fantasy campaign is one of ipsh!'s top 10 successes in terms of traffic, with thousands of downloads around the globe.

Bringing Britney to mobile phones in seven countries on four continents has been no small feat. The firm needed to be able to deliver downloads through at least 20 different cellular carriers, each with dozens of different kinds of handsets. Pulling it all together required months of product research, including sending a product manager to Barcelona to assess performance in real time. In other countries, ipsh! recruited a bevy of paid volunteers to test every possible combination of phone and carrier.

"This is documented as the first cross-continental mobile campaign ever," Mehta says.

The ipsh! CEO confesses he's a little surprised by the mobile marketing campaign's success-- not because of any shortcomings in the campaign, but because he didn't grasp the enduring popularity of a pop star who hasn't released a record in three years. Still, he says, she's clearly a global phenomenon, and so are ringtones and wallpapers.

"The United States has been behind the rest of the world in mobile, [although] most of the world spending on mobile comes from U.S. companies," Mehta notes. "This shows that the United States is catching up and is a center of a lot of creativity, because this is where the brands are. This is a U.S. campaign with a global reach, and it's showing the world that we know what we're doing and that we're catching up."

 

MMA Member Badge

A Shorter Short Code
By Enid Burns | May 8, 2006 | ClickZ

Mobile Internet usage is on the rise, but getting consumers to respond to a call to action by using their mobile phone is still fairly uncommon. Newcomer mobile technology firm Zoove hopes its implementation of "StarStar dialing" will make things easier.

Instead of requiring mobile subscribers to use SMS to respond to advertisements with mobile components, Zoove's StarStar Dialing recognizes the request when a consumer dials "**" and a unique word or number. The product uses an existing telecom protocol, SS7 (define) to connect consumers to a mobile Web site. SS7 works worldwide, meaning Zoove can offer the service on a global scale.

To View Entire Article, please click HERE



Submitted by    


MMA Member Badge


Making the Mobile Web a Reality in North America (dotMobi)
By Alexa Raad, Vice President, Marketing and Business Development

The Face of the Web, the annual study of Internet trends by Ipsos Insight, reports that Internet browsing with mobile phones is showing robust growth in many global markets. France and the U.K. are exhibiting the strongest growth in this trend, and in Japan, 4 in 10 adults browse the Internet on their wireless handset, double the rate from 2003. However, in the U.S. and Canada, growth in Internet browsing on a mobile phone is flattening.

In the U.S., mobile Web sites largely go unused because sites are difficult to find, have limited content and function, and are poorly designed. Only 4% of North American households report using the mobile Web today.
[1]

Downloading content to mobile devices can be slow, exceed screen size and be difficult to navigate, all of which leads of increased consumer costs to use the Internet via mobile phones.

According to Forrester Research’s report, “The State of The North American Mobile Web,” the mobile Web will remain second-rate until:
<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

·          Content and function support users' goals. Half of the sites reviewed by Forrester failed to provide the content and functions required to do simple mobile Web tasks, like finding flight information or getting stock updates.

·          Site design improves. Navigation and presentation problems permeate the consumer experience. Most of today's sites provide little value.

·          Users can find mobile sites more easily. Mobile Web features available today from a mobile version of a site are often buried, making them hard to access or even find.

Part of the problem is that many existing Internet sites are grounded in desktop PC-oriented services and were not designed with a mobile phone in mind. In the U.S., consumers use a PC as our primary Internet access point. This usually means using a full keyboard, a large monitor, one dominant operating system and browser, and there are generally no limits on how much data can be downloaded in one sitting. This model works well when we have time to take advantage of all that information.

But using the mobile phone to access the Internet is a different story. There are more than seven types of operating systems, including, Palm, Symbian and Windows CE – and at least seven types of browsers, such as Firefox, Mozilla and Opera. The devices have numerous ways to input data: some use a typical phone pad, some use QWERTY and some have limited keyboard functionality. And with all of them, the screen size varies greatly. Most importantly, we don't “browse” the Internet from a mobile phone in the same way we do using PCs. On a phone, we want contextually relevant information delivered in bite-size bits.

When we access the Web with a mobile phone, our expectations for ease of use are the same ones we have when accessing the Internet from the PC. Namely, we want it to be simple and reliable. On top of that we want information that is relevant, timely and quick. But we soon discover it doesn't work very well.

For the developer, designing content and services for mobile phones that meet these expectations is difficult. How do you design content when there are so many variations in devices, browsers, operating systems, operators, etc.? Operators have tried to deliver a consistent and reliable user experience by developing “walled gardens,” which deliver pre-set menus of content. But as many consumers will tell you, choices are limited and reflect a “one size fits all” orientation.

In the early days of the Internet, companies like Prodigy, AOL, and CompuServe gave users a stable and controlled environment to browse good content. This met the needs of the time and subscribers grew modestly … until the boom. What happened? Standards like HTML were widely adopted as did tools based on those standards that enabled everyone to easily access the Web – and also allowed users to publish their own content (and to do so cost effectively). Ultimately, there was a standardized way for content developers (from Amazon, to Home Depot, to your local plumber) to generate Web sites accessible by any Internet user, regardless of his or her Internet Service Provider.

History does repeat itself, albeit with slight variations. Today in the mobile Internet, we are at the early stages, where good content is found within the walled gardens and mobile Internet usage has not taken on the critical mass of consumers. To grow the mobile Internet in the same way that the PC-based Internet evolved, what is needed is a standards-based approach that is backed by a cross-section of the mobile industry that has a stake in its success. Enter dotMobi – the informal name of mTLD, Ltd. dotMobi’s backers include the “who’s who” of the mobile and Internet industry. They all share the same goal: growth of the mobile Internet in a user-centric, achievable and standardized way.

To achieve that growth, dotMobi has launched the first in a series of Switch On!™ Guides. These guides are based on the work of leading mobile companies as well as participation in the W3C Mobile Web Initiative. dotMobi is committed to developing Switch On! Guides based on open standards with a focus on predictable user experience and interoperability. This brings the standardization needed to make mobile Web sites work for both consumers and for content developers. By following the SwitchOn! Guides, developers can create sites that work independently of carriers or phone types, and they provide content designed to meets needs of users on the go. And since dotMobi is backed by many of the world’s leading telecom and Internet companies, there is little doubt that the principles behind the Switch On! Guides will quickly gain adoption.

And to make sure consumers can easily locate these sites, dotMobi has launched the “.mobi” domain, which is the first – and only – top level domain dedicated to delivering the Internet to mobile devices. Domain names using .mobi are designed to lead users to made-for-mobile Internet content and services that can be quickly accessed and utilized.

Today, for example, the Yahoo! URL is http://wap.oa.yahoo.com; AOL’s is http://mobile.aol.com; ESPN’s is http://proxy.espn.go.com/wireless/espn/ and the ABC News mobile URL is http://wap.go.com/abcnews/. Now, with .mobi, users can simply type yahoo.mobi or aol.mobi or espn.mobi or abcnews.mobi, and know that the site will work on a mobile phone. Keep in mind that mobile Web users don't want to access all of CNN.com. Instead, .mobi sites are about addressing what mobile users do want – bite-sized portions of information such as weather, directions, news and sports updates – and delivering it so that it can be navigated and read on a small screen.

Once content developers are able to create mobile sites and consumers are able to find them, the question of distribution arises. Up to now, content developers had to rely on operators for both placement and for billing. But if you are able to create sites that can be accessed by anyone regardless of their location or operator, you now have the option to offer your content directly to the customer. As m-commerce options continue to improve and gain acceptance, the reliance on operators for billing also diminishes.

Is this all bad news for the operators? Absolutely not. The operators need to encourage additional data traffic. If the Internet becomes friendlier and offers more optimized and relevant choices to the average mobile customer, those consumers are far more likely to pay for and use data services, thus increasing operators’ revenue.

Given the expense of mobile phones versus personal computers, there is no doubt that – on a global level – many people will access the Internet primarily by using mobile phones. In fact, globally, just over one-fourth (28%) of mobile phone owners worldwide have browsed the Internet on a wireless handset, up slightly from 25% at the end 2004.
[2] Many industry observers, such as Forrester, predict that by overcoming mobile Internet usability hurdles, dotMobi is likely to create strong demand for new content and services, and significantly drive up mobile data traffic. This is sure to provide a new revenue stream for companies who meet the needs of the mobile user.

The promise of the mobile phone to become the communication and computing device of choice is about to be real.  Now the US market and the players have to step up.

MMA Member Badge



Creative Mobile Marketing


By Aaron Watkins

ipsh!'s creative lead discusses mobile content and knowing your mobile audience.

While we all still consider mobile "new media"-- with a predicted 45 percent of brands looking to interact with users on their mobile phones in 2006, how do agencies effectively tap this medium to target an audience and generate measurable results? What makes a user pick up the phone and send a text message or enter a phone number on the web to receive content? How do you go from being just another ringtone or wallpaper to conducting a truly viral campaign that drives brand awareness and generates opt-ins?

The first thing to remember is that the mobile phone is an extremely personal device. How many times have you seen people show off their new RAZR or Treo to their friends, or put their phone on the conference table in the middle of a meeting? It's not because they expect it to ring…but because phones often are a status symbol.

There are three main forms of media that can be placed on phones today: wallpapers, ringtones and SMS.

Wallpapers
Wallpaper is what I consider a personal medium, as it is seen by the user more than by those around him/her. Brands with easily recognizable imagery can get away with more direct branding, such as Absolut vodka bottles. Celebrity images are also highly downloaded-- utilize your sponsorships and get the rights to the mobile assets to help generate opt-ins in exchange for free content. Remember-- consumers are used to paying $1.50 to $3 for basic mobile content and will be willing to give you information as a value exchange for free content.

Ringtones
Ringtones are a social medium-- when a phone goes off in the middle of a room, the ringtone not only alerts you that your phone is ringing but gives the people around you a glimpse of your personal style. Do you have a laissez-faire attitude to the whole thing and still have the Nokia ringtone on your phone, or did you decide to change it to Beethoven's 9th? Maybe your ringtone is more of a humorous voice-tone or a top 40 pop artist. People are naturally tuned-in to ringtones, able to pull them out of the background noise to determine if it's their phone that's ringing. For a brand this is extremely powerful-- not only is the consumer subtly reminded of the brand every time the phone rings, but you have the opportunity to affect rooms full of people. When someone asks a consumer, "Hey, where did you get that ringtone? I love it!" -- and the answer includes your brand -- you know you're effectively utilizing the mobile channel.

SMS
SMS, or Short Message Service, is the industry term for text messaging. With only 160 characters (including spaces) to work with, get ready to deliver a concise, targeted message in as few words as possible. While "text-speak," the use of slang like brb, lol, b4, 4get, etc., often can be understood by younger demographics, use it only as needed. SMS messages get read. Studies show that 95 percent of all SMS get opened-- so make sure the information will be useful to the recipient, was requested by the recipient, and is sent at a time that won't disturb the recipient.

Mobile video
While mobile video still has relatively low penetration today (about 5 percent of handsets in the U.S., according to some sources), it's projected to quickly become more and more a part of the life of the mobile user. With its small screen and slower frame rate, mobile video requires shots that are cut in close because subtle details and quick movements get lost in translation. The most effective shots are close-ups, with strong colors and high contrast. Don't expect to simply take your TV commercial and convert it to mobile--  most mobile video must be shot specifically for the third screen, with guidelines like these in mind.

Targeting and delivery
The first step in any mobile marketing campaign (actually, I would say the first step in any marketing campaign) is to identify the goal and the target audience. While I think almost any brand should use mobile-- there are definitely demographics that respond far better to mobile marketing campaigns. Statistics and experience tell us that a mobile marketing program for the AARP won't have nearly the success of Elizabeth Arden's campaign for Britney Spears' new perfume. It's more than a matter of age. In the case of the "Corpse Bride" campaign, Tim Burton's fan base identified for this movie was a very specific subsection of youth, often called "Alternative Youth." There are many other names for them -- Punk, Goth, Industrial, etc.…but they all have one thing in common -- there isn't a lot of mobile content designed specifically for this demographic. These youth don't want the Hello Kitty or SpongeBob's that you find on most carrier decks-- opening a void that "Corpse Bride" will fill.

Designing the mobile "Corpse Bride" content was only the first step. Next you have to find a way to deliver it. Even the best mobile campaigns will fail if not properly targeted and promoted. Here is your big chance to start getting really creative! Know your audience and meet them on their own turf. For "Corpse Bride" we knew that these alternative youth were against any branding attempts that were too obvious; these internet savvy youth tend to ignore pop-ups and bypass banner advertisements. On the other hand, they flock to music-focused social networking sites such as myspace. The solution? Don't just design a banner--  give it away. We made the code for the "Corpse Bride" wallpaper download banner available, so users could give it to their friends on their websites, blogs and social networking pages. The result? A highly successful viral campaign that was passed from user to user instead of from brand to user.

The lesson? It's not enough to just do mobile-- the "Field of Dreams" mentality of "If you build it, they will come" has failed over and over. The first rule of mobile marketing is "Know Thy Audience." Get creative with your mobile marketing. Fun ways to deliver content, ringtones that draw attention or 160 characters of targeted, relevant information, will take your campaigns to the next level and create interactions with your consumers unavailable in any other form of media.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />
MMA Member Badge

What Services Are Driving Mobile Internet Usage?

BY Laura Marriott | May 18, 2006

To View the Direct Article, Click HERE

Mobile content services and data usage are growing faster than ever before. Yankee Group predicts the 2006 worldwide market for wireless data will be approximately $104 billion. The worldwide infotainment market, defined by Yankee Group as premium entertainment and information mobile content, is predicted to be approximately $35 billion of that $104 billion. Within the infotainment market, ring tones account for approximately 40 percent of the total, followed by gaming, graphics, video, and audio/music. One key factor for market growth is consumer interest in device personalization, entertainment, and fun. But what types of services and approaches are driving mobile Internet usage?

On Deck and Off Portal

Most of us are familiar with the mobile Internet "on-deck" portal services offered by carriers. On-deck features are the brands and information carriers choose to showcase directly on their mobile Internet home pages to provide consumers access to them. A carrier's on-deck content services usually must have mass interest and appeal to be placed and are generally sourced from the largest media and entertainment brands. On-deck services help drive overall data-service adoption.

Another factor currently driving mobile Internet use is "direct-to-consumer," or "off-portal," content. Direct-to-consumer mobile sites are usually 100 percent brand-owned sites that enable new revenue streams, control of the content offer by the third-party provider, and a direct interactive relationship with a consumer via the mobile device. The direct-to-consumer channel has become the fastest growing segment of the mobile content market. Anil Malhotra, SVP of marketing at Bango, says content providers can now reach their consumers directly via the mobile Internet to provide users with greater choice, including specialist and niche content, which may not be available on the carrier's deck.

Direct to consumer isn't about bypassing the carrier network to reach the consumer directly, however. It continues to utilize the carrier's infrastructure for delivery, support, and billing. It's simply a channel for content providers to market through carrier networks.

On deck and off portal aren't mutually exclusive, says Malhotra. Both are fundamental to the business and marketing models for a brand, and content providers should determine what works best for their target consumers, given their content. Bango's platform enables both major entertainment brands and minority interest content providers across sports, music, and other genres to provide off-deck mobile sites.

Off deck allows consumers to browse the Internet from their mobile devices and find the services that appeal most to them. I came across an off-portal service recently called Q121.com. It offers services similar to MySpace.com in that it provides a place to share information. All services offered on the Q121 Web site are free. Users are encouraged to post their favorite photos, tones, videos, and so on to share them with other members. This content can be shared across the Q121 community, giving consumers access to all the information on the Web and allowing them to connect with communities of interest.

According to Andrew Stollman, president of Q121, the services help encourage adoption of mobile Internet services and work to blend the experiences of consumers in both the mobile and Internet worlds. This personalization ability will help to drive overall adoption of the mobile Internet.

Productivity Services

Another driver for mobile Internet services are those that focus on increasing a user's productivity. Go2 provides directory assistance and navigation services to mobile power users. I spoke with Lee Hancock, CEO of go2, who told me their services are used by people who use the go2 mobile services to get around, obtain information, and ultimately increase their productivity. These services will also be key to driving adoption of the mobile content market, particularly for the business/power user.

Each of these service types will be critical to driving mobile-channel adoption and provide brands a means to target their consumers. For consumers, these options help provide ultimate flexibility and experience, providing access to the information they're seeking at the time they need it and giving them more opportunities to use mobile devices in their daily lives.

Work with your partners to determine the best approach for you.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

 

MMA Member Badge



What a global view of mobile marketing and advertising can teach the United States

Thomas Burgess
CEO, Third Screen Media

Historically, the United States has lagged behind many of the world’s most advanced nations in the adoption of new media channels.  With the exception of TiVo/DVRs, most media technologies since the invention of radio have initially witnessed higher international usage rates than the US.  In 1939, there were 20,000 television sets in London, compared to only 7,000 in the US; yet the in the decades that followed, the US quickly developed into a TV culture where families lived and ate meals around their TV.  The same will ring true for another technology that is shaping the way Americans get their information: the mobile phone.

Take a flight to London, Paris, Seoul or Mumbai, and you’ll see mobile components to advertising campaigns as soon as you step off the plane.  From soda cans to giant billboards, mobile contests abound.  TV advertising encourages users to respond via mobile, subway platforms have Bluetooth-enabled content hotspots and viewers enjoy soap operas on their phones, courtesy of advertising.  

Marketers toying with international mobile efforts have seen tangible, qualitative results to mobile messaging components; response rates and usage for specific types of content that can be translated into future success stories.  Although traffic volume for international mobile marketing campaigns is relatively small, users are savvy and sophisticated.  As many of these markets are modest to begin with, they provide scaleable testing grounds for trial and error with a knowledgeable audience.

In Australia, marketers learned that ‘dwell advertising’ (advertising that is consumed during idle time, such as bus stops and train platforms) is a useful tactic for encouraging people to pick up their mobile phones and respond to an ad via SMS.  Though campaign SMS volumes remain moderate, advertisers have seen how some off-mobile media placements and channels prove far more effective at driving mobile usage than others.  

Global marketers have also discovered which content works best within the mobile landscape for specific target audiences.  American Express learned last year that the time-sensitive nature of sports made including a mobile element in its Wimbledon sponsorship more exciting, while Disney captured Japanese audiences with its mobisodes.  Johnnie Walker found a bottle cap SMS contest targeting consumers had a stronger effect on bartenders collecting caps and pushing more of their cocktails in the bars of Singapore.

Because many international marketers have abused the system by charging premium rates for responding to an ad via mobile, sending spim (mobile spam) and collecting phone numbers, audiences have grown savvy by seeking out the mobile fine print.  The key to a campaign’s success may rely on mobile ads promoting that a response via mobile is free to the end-user, or one that highlights the privacy policy on a WAP site data collection page.

The most valuable lessons that major brands are learning involve how to integrate mobile into their communications platform.  The U.S. market is still dominated by brands that want to dabble in mobile, while many entering the mobile space believe that simply being on a mobile phone increases brand awareness.  International advertisers are building campaigns that revolve around a mobile messaging concept or strategy and are finding formulas for success.

There is another lesson from overseas that shows consumers are fast reaching a saturation point for mobile content and services.  Growth in new subscriptions is limited, yet many international ad-supported mobile content providers such as Yahoo! continue to retain large audiences.  Consumers want premium content and don’t want to pay for dozens of seemingly small subscription fees that are burdensome in aggregate.  Large and small publishers will need to embrace the ad-supported model if the mobile marketplace in the US has intentions of expanding beyond the basic consumer messaging alert, ringtone or wallpaper download.

U.S. marketers and content publishers have much to learn from the successes and failures of their international counterparts.  But international markets should also be keeping a close eye on the US, as the most advanced media market is driving the ultimate goal in mobile advertising: to establish mobile as an independent media channel.  In this regard, Europe and Asia are following North America.

While international markets make great testing grounds for messaging and technology acceptance, the U.S. domestic media market is quickly advancing in practical application and establishing a mobile advertising infrastructure.  With the US leading in sales of mobile advertising, Madison Avenue ad agencies are structuring new departments led by experts in ‘emerging media,’ and media planners have tools available today that allow them to research and purchase ad inventory for mobile in terms and models they are familiar with: CPMs and auction models.  Mobile campaign measurement criteria are also being established in the US, which will inevitably define the success metrics for global campaigns. U.S. brands are further conducting awareness surveys and monitoring the addition of the mobile channel as part of their overall media mix. 

The mobile channel has become an advertising medium unto itself in the US.  With international messaging best practice and a domestic market media planning-buying infrastructure already in place, the critical mass is prime to develop; it is only a matter of time before the tipping point arrives.  When that happens, the US will become a culture that consumes mobile advertising faster than it learned to eat a TV dinner.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

MMA Member Badge



Understanding Mobile Marketing: 
Going beyond text-message mobile marketing campaigns with branded interactive applications (The Cielo Group)  

For consumer-brand companies and their agencies, this paper explains the important differences between traditional text-message mobile marketing campaigns and mobile campaigns executed within an interactive application dedicated to your brand.

By <?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" />Dean Macri,
President, Cielo Group  

Brand managers allocating their ad budgets to interactive marketing want more than simply “click through transactions.”  They want to build relationships with targeted consumers through content and communities.  Evidence can be seen in the success of  web destinations centered on branded lifestyle content and social networks such as P&G’s HomeMadeSimple.com and Pepsi’s MountainDew.com.

The desire to build relationships also holds true across the mobile channel.  The highly personal nature of the cell phone make it an ideal platform for building “content communities” in which consumers are willing participants.

However, success to date has been elusive.  Existing mobile campaigns based on text-messaging and other transactional models lack the interactivity needed to create direct relationships and encourage high frequency of use. 

Nevertheless, it is possible to offer mobile applications that reside on the handset and include rich, branded content.  These applications are highly interactive, with MVNO-like content interfaces, yet provide maximum reach across all wireless networks and many of today’s handsets.

Branded exclusively for a consumer-goods company, handset applications build loyal communities and establish affinities for the company’s brand.  They often provide on-demand video as just one part of an entertainment experience, encouraging subscribers to use the application every day, throughout the day.

Agencies such as Tribal, OgilvyOne, and aQuantive are already conducting mobile marketing campaigns using text messaging.  Yet many consumer-brand companies and their agencies lack the knowledge and technology to move beyond limited message-based mobile campaigns. Agencies and their clients are failing to take full advantage of the cell phone – what an executive at Quigley-Simpson calls “an exceptional response mechanism in the pocket of nearly every consumer.” <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

Typical mobile campaigns employ text messaging to elicit a response from the consumer.  For example, to obtain the offer for a free ringtone, a consumer either enters his or her phone number at a website or sends a text message to a short code published on product labeling or in the primary media. These actions trigger a series of back-and-forth text messages, culminating with a message containing a link to download the ringtone.

Text-message marketing campaigns are a good first step in mobile marketing and, due largely to their relative novelty, produce much higher response rates than Internet-based email campaigns.  However, text-message campaigns carry limitations. They generally elicit a one-time response from the consumer: For example, “Yes, send me the free ringtone or a joke every week.” These campaigns cannot engage the consumer in further communication beyond a simple opt in.  As a result, the marketer is unable to re-engage with the consumer and advance the relationship.

Mobile interactivity
In contrast to text messages, truly interactive mobile applications reside on the cell-phone itself  to connect companies directly to consumers and deliver a complete entertainment experience. Branded for media and consumer-goods firms, these applications enable firms to:

·          Engage with subscribers in an ongoing relationship;

·          Establish social networks through blogging;

·         Build communities where consumers post their own image and video content;   and

·          Create unprecedented advertising, sales and revenue opportunities.

These applications contain on-demand streaming video as part of the application “experience.” Video content is refreshed frequently, encouraging consumers to use the application every day, throughout the day.  For example, Cielo’s Portable Hollywood application, distributed by Jamster and discovered in magazine ads, provides different video features each day of the week, from red-carpet interviews with movie stars and celebrities to high-lights of movies opening soon.  

So what is a handset-resident mobile application?  Think of it as a browser on the phone that is dedicated entirely to your company’s brand. An application that resides on the phone with only one destination – yours.  Your content. Your interactive campaigns. Your customers connecting directly to you.

Handset-resident applications combine fresh streaming video and music with image galleries, lifestyle information, news, blogging, offers, and interactive features that survey consumers and sell products. Cross selling is facilitated by the gathering of consumers’ profiles and interests.

As important, interactive applications become “advertainment” for consumers, who form an affinity with the brand.  Consumers view their cell phones as an extension of themselves and these applications as part of their personal lifestyle.

Consumers can easily download an interactive application to their cell phones. To reach the over-30 demographic, interactive applications have website-like graphical user interfaces that adults are familiar and comfortable with.

One-time or continuous interaction?
Text messaging campaigns fail to connect directly to the consumer.  For example, a
mobile-phone user might respond to an offer with in a car magazine ad for free wallpaper featuring a Dodge truck.  To receive the wallpaper, he sends a text message to a short code contained within the ad. A short code functions like a mobile URL.  However, once the offer is fulfilled through a one-time download of the wall paper, the connection with that consumer is lost.  The severed connection precludes Dodge from continuing a dialogue with the user and from collecting behavioral information useful for future targeted marketing and communication.

In contrast, a consumer-brand company that offers a complete mobile application gains a continuous interactive relationship with the consumer.  An interactive application entertains the consumer every day.  A direct connection to the consumer is attained each time he or she uses the application. Interactions with the consumer take place within a graphical user interface, avoiding more cumbersome and limited back-and-forth text messaging. Unlike messaging campaigns, interactive applications are better at brand building, delivering advertainment and driving revenue.

Discovery and distribution
The only instance that the interactive application depends on traditional messaging is in its initial distribution to the consumer.  The application is first discovered through short codes found within primary media and on product packaging such as cereal boxes and candy wrappers.  When a consumer sends a text message to a published short code  she receives a return message with a link.  Opening the link downloads the complete application to the cell phone. Downloading a complete advertainment application is as easy as downloading a ringtone.

Driving sales while building brand 
Interactive mobile applications that incorporate rich-streaming media not only position your product and build brand, but drive traffic and sales back to your company. They present advertising opportunities by streaming branded content along with commerce links to purchase merchandise. For example, Cielo’s Gravity Channel application for action sports streams video clips of snowboarding competitors using Burton equipment. Gravity Channel combines this video with interactive features that allow snowboarding enthusiasts to obtain Burton gear from the phone.

Own the mobile subscriber 
A handset-resident interactive application makes an exceptional lifestyle and personal
entertainment product.  When branded, it establishes an affinity between the consumer
and brand. Once the application is distributed directly to the subscriber, the brand now owns the relationship with that subscriber.

“The carriers are not willing to give the  advertising companies demographic data about the subscriber,” explains Gary Towning, group account director at OgilvyOne Worldwide.  “We don’t want to irritate the consumer; we want to target our campaigns and make them as relevant as possible.”

Consumers want to use mobile interactive applications, because they find them entertaining.  As the publisher and distributor of its own handset-resident mobile application, the consumer-brand company knows exactly who the subscriber is.  Therefore, the consumer brand can drive any type of customer relationship campaign.  Because the application supports true interactivity and an immediate response mechanism, highly granular information can be quickly collected to support targeted promotions. 

Awkward text-messaging or simple navigation?
Messaging campaigns require precise text-message responses from consumers. An
inaccurate or ambiguous response will trigger annoying messages seeking clarification. In addition, messaging campaigns must interpret free-form text.  If, for example, a baseball cap is offered, the consumer is asked to send a text message with his or her address.  The burden is then on the messaging provider to correctly parse and interpret the text. 

An interactive application contains a more effective graphical user interface.  A consumer simply selects the style of cap and its size, and enters his or her address within address fields – if the application hasn’t already captured profile information. 

Furthermore, revenue from subscription-based applications can defray the expense of free or discounted merchandise.  In fact, free gear can be used as an incentive for consumers to originally subscribe to the application.  Note, however, that subscription applications are most common with media and entertainment companies (for example, Major League Baseball), while consumer-branded applications are often free.

If a subscription fee is charged for the application, then a dollar amount appears on the consumer’s monthly bill from the mobile carrier, which takes a percentage.  However, a carrier may be unwilling to place merchandise charges on a cellular bill.  Furthermore, a
consumer-goods company may be unwilling to share merchandise revenue with the carrier.  By owning the application, the consumer company is free to establish alternate billing models for merchandise such as a credit card.

One-stop campaigns
Typical mobile marketing campaigns require consumers to register first at the company’s website. Why? Because text-message campaigns lack the interactivity to capture registration information directly from the phone.  Only after this information is collected at the website can consumers begin receiving messages to their cell phones. Interactive mobile applications preclude the need to drive consumers first to a company’s website, since capturing information is easily accomplished. This one-stop campaign provides a smoother, friendlier experience and also allows companies to capture profile and demographic information useful for target marketing.        

The future of mobile marketing
The global proliferation of mobile phones with text messaging means that text-message campaigns still have their place. Not all phones in use today support more advanced features such as streaming video – which enable interactive applications to deliver the most compelling experience for consumers. 

However, with the number of advanced handsets growing rapidly along with high-speed mobile networks, the time is right for consumer-brand companies to own
their own branded mobile applications.  These companies stand to:

       Seize early-mover advantage,

       Establish strong brand presence, and

       Capture revenue from interactive mobile marketing.      

Getting Started:  Maximize your reach
In summary, your mobile marketing strategy should put your brand (or your client’s brand) in the pockets of the broadest number of consumers and provide the most engaging, interactive experience possible. 

Companies might consider starting with traditional text-message campaigns, while simultaneously planning their development, discovery and distribution strategy for branded, rich-media interactive applications.  A number of vendors today provide a messaging and short-code platform to implement your mobile campaigns.  Yet, marketers should consider messaging technology from a vendor that can:

1.       Help formulate strategies for discovery and distribution of their branded mobile products.

2.       Use short codes to tie mobile campaigns to the client’s entire brand strategy.  For example, the marketing strategy for a new beauty product should publish the short code for the mobile campaign in the product’s print and media campaigns. 

3.       Provide mobile-marketing technology that automatically detects the capabilities of each consumer’s phone and delivers a mobile “experience” optimized for that particular handset.  For example, some consumers may receive text containing a text joke every week from a famous comedian, while others obtain a streaming video of a standup comic.

Dean  Macri Bio:
Dean Macri is president of Boston-based Cielo Group (www.cielo-group.com), the first company to  stream video to cells phones, launching applications that it built for Major League Baseball, the NBA and Nokia.  Cielo publishes, hosts and manages interactive, handset applications that extend the reach of media, entertainment, and consumer-brand companies. Macri built Cielo to also provide message-based delivery of mobile content and micro sites in order to give ad agencies a one-stop solution and evolutionary path that meets the mobile-marketing needs of their clients. A veteran of the mobile industry, Macri is an engaging speaker who has talked at numerous mobile conferences including CTIA, MES, NATPE and NAB. 

Macri can be reached at [email protected].

MMA Member Badge



Why the Mobile Phone is Becoming A Key Brand Marketing Channel
By Michael K. Baker
CEO, Enpocket

Armed with Tivos, iPods, satellite radios, and the remote control, consumers are no longer passive consumers of media.   Smart advertisers are looking for interactive, personal, and measurable ways to engage with consumers, and all roads are leading to mobile phones.  Brands, agencies, media, and entertainment companies are learning that mobile offers them a nearly ideal channel for building consumer intimacy.  First, mobile has unequalled reach with over 2 billion mobile accounts globally and over 200 million in the US.  Second, the mobile channel affords the marketer the opportunity to provide highly targeted, time-sensitive, location-sensitive messaging on a personal device that is often with the consumer around the clock. 

Text messaging or SMS is the most widely adopted wireless data service and provides the broadest reach for marketers.  Mobile consumers can send a text message into a 5-digit “short code” typically promoted in existing media (on-air, online or print), and get reply messages with brand information, entertainment or other engagement with the brand.  Text messaging is turning one-way, analog forms of advertising such as TV and outdoor into interactive media.  Take a walk through Times Square, and you will get a flavor for the potential of mobile advertising.  Billboards invite consumers to text in for coupons for lattes or free samples of a new fragrance.  Walt Disney World promotes a new theme park attraction with a mobile code that allows consumers to opt in for further text promotions from Disney. Absolut has an enormous billboard featuring Lenny Kravitz inviting passers by to text in to receive a free Kravitz mp3 song download.

In Europe and Asia, where the penetration rates for mobile phones and novel data services are 6-12 months ahead of the US, text messaging is just the beginning.  Multimedia messaging or MMS, the mobile technology behind picture and video messaging, is being used by large brand marketers like Vodafone in lieu of direct mail.  With MMS, marketers are not limited to simple text messages, but can create graphically rich messages complete with pictures, animations, audio, and video that play like mini slide shows or video clips.  With no print or mail costs, MMS is less expensive than direct mail, faster to deploy campaigns, and more effective in generating consumer responses (10%-50% response rates are currently the norm).  Responses can include internet-like click-throughs to a mobile internet promotional site as well as outbound or inbound phone calls to call centers, for example.

While most marketers are familiar with the growing importance of the Internet in consumers’ lives, and hence the power of interactive display advertising on the web, few are aware that mobile phone users are increasingly using their phones to connect to the mobile internet to get updates on breaking news, browse for entertainment, and find information on the go.  Indeed, 28% of mobile phone owners have used their phones to browse the Internet.  Publishers of information and entertainment on the Web are now creating companion mobile internet sites that extend their audience touch-points into the realm of mobility.  As mobile audiences build, advertisers are finding viable, and in some cases compelling, reach for mobile internet display ads.  Like online banner ads, these ads are comprised of simple text and/or graphics, are clickable, and lead consumers to a desired conversion mechanic such as a product registration page.  Unlike the Internet, however, the conversion can be click-to-call (eg, a click that initiates an outbound call to a call center), click-to-buy (with the purchase appearing on the phone bill) or click for a text message reply that provides product information.  Current response rates for mobile internet display advertising are typically at least 10x greater than internet banner ads.  Of course, this ad unit has the benefit currently of being novel and inhabiting clean, uncluttered terrain that is years away from the saturation of the banner ad.

An effective mobile advertising strategy takes time and planning.  Marketers should be asking themselves:  “What am I doing right now to leverage what may be the most important channel in the history of advertising?”  Here are some actions that every serious marketer should be taking today:<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

1.       Incorporate mobile into your opt-in program immediately.  If you are gathering email addresses, you should also be collecting mobile phone numbers.  The wireless phone works like nothing else when it comes to time and location targeting.  Imagine the power of being able to drive foot traffic into retail locations or quick serve restaurants during slow day parts with on-the-fly time sensitive text messaging promotions.

2.       Identify a comprehensive mobile strategy.  Recall 1995, and you will note similar parallels. Consider your web strategy and identify how it could be enhanced by mobility.  SMS and MMS are powerful mechanics for push messaging but require customer permission.  Mobile internet banner advertising is pull strategy but requires careful execution because of the small real estate the mobile phone affords.  What is the call to action?  Will you require a landing page or your own mobile internet site? Wap sites will be as common as web sites, so stake your claim early. 

3.       Provide value.  It may seem painfully obvious.  However, there are unique opportunities to provide value in a mobile environment.  Marketers can leverage the multimedia capabilities as well as the anytime, anywhere nature of the mobile device.  For example, movie studios can promote new releases in the form of mobile film trailers on Friday afternoons to consumers who have opted in.  Brands can also sponsor mobile consumables such as downloadable music, games for instant actionable gratification.

4.       Don’t assume if you are not doing something on your mobile phone that others aren’t also.  While we may not all be on the cutting edge of technology with the latest gadgets, acknowledge that there are millions of people who send 10 text messages before they have their morning coffee and don’t let a day pass without checking their email on a mobile device. 

5.       Engage with vendors who have experience in the mobile space.  It is a mistake to approach mobile as you would another advertising medium.  Now is the time to enlist specific and proven expertise.  In choosing a mobile partner from the clucking flock of mobile marketing vendors, choose one who understands the medium and has experience working in all formats of push and pull mobile marketing and advertising.

Michael Baker is CEO of Enpocket.  Enpocket is a global leader in intelligent mobile marketing, enabling organizations to foster and maintain valuable relationships with mobile consumers.  Enpocket creates, delivers and optimizes mobile marketing and advertising programs that combine rich media and advanced targeting. From predictive analytics to engaging multimedia promotions, Enpocket's range of technologies and creative services enable big brands to embrace mobile and realize improved campaign returns.

Enpocket provides mobile marketing that works for hundreds of customers, including Vodafone, Sprint, Alltel, Airtel, Singtel, Nokia, Samsung, Panasonic, BenQ-Siemens, Trinity Mirror, TNT, A&E, Chrysalis, Clear Channel, Internet Broadcast Systems, Time Out, Match.com, Pepsi and Nike.  Enpocket has offices in Boston, London, and Mumbai.

MMA Member Badge



Achieving Spontaneity: The Key to Mobile Marketing Campaigns that Work
By Tim Jemison, CEO, Zoove

There is an undeniable shift in the media consumption habits of Americans.  We’re going online more than we’re tuning in.  We’re texting, blogging, photographing and watching videos on our phones instead of just calling from them.  We’re listening to podcasts instead of simply reading the newspaper.  As a result, marketers are shifting their focus as well, finding new ways to create the dialogue between brands and consumers.  This month Merrill Lynch downgraded its forecasts for traditional ad spending in newspapers, radio and broadcast media.  At the same time, non-traditional forms of marketing – including mobile marketing, branded entertainment, and video-on-demand – are projected to grow at a compound annual rate of 14.8% to $253.7 billion in 2010 according to media research firm PQ Media in a report out this month.

There’s a reason why non-traditional marketing is so hot.  New media – especially mobile media – offer brands a host of opportunities to connect with consumers in ways never before possible.   Mobile media enables brands to deliver the closest thing to instant gratification.  By simply pulling out a phone and reaching out, consumers can enter a contest, win a free soft drink, download a song – the possibilities are endless.  But there’s another side of the equation as well.

Consumers can more easily tune out.  Loosing touch with the consumer is now as easy as a click.  A mobile URL is difficult, if not impossible to enter using a number pad.  Text messaging requires users to open an application on their phone and enter two sets of numbers – one in the address field and one in the text field.  While brands are closer than ever to consumers, it’s now easier for consumers to put them away. 

The key to making mobile marketing work is to maintain the mobile users’ perception of spontaneity. The more planning that a consumer has to do to connect with a brand, the less likely he or she is to follow through with a response.  Mobile technology has come a long way in making handsets easy to use, but there is still room for improvement.  What if mobile users could simply dial a brand name (such as PEPSI) to enter a survey, win a prize or see the latest music video from Pepsi’s musical spokesperson? 

Two companies are now championing such a solution. The first is Motricity, with its pound (#) dialing invocation. The second is Zoove, with its StarStar (**) dialing method. With pound dialing, users are sent to an IVR session to order ring tones and other consumable data. With StarStar dialing, data sessions are pushed directly upon request to the consumer’s handset. There’s no need for an IVR session.

When Zoove initially began engineering its technology, it conducted several focus groups to test user understanding of the pound (#) symbol versus dialing the Star (*) symbol. Test revealed that users found marketing messages such as “Dial #SPORTS” to actually means “dial number SPORTS.” In many cases, the consumer dialed only the corresponding numbers and not the “#” symbol. There’s a deep perception that the # symbol means both pound and number. Additionally, # is frequently used as a terminator in many IVR sessions. “Enter your account number followed by the # symbol,” for instance.

StarStar dialing works by letting mobile users invoke WAP and SMS messages by simply dialing * * (two stars) and then a vanity code (for example, **CBS, **Volvo or **Weather).  Mobile users do not have to activate a browser or text application. Once a user dials the ** number and a brand name, the service connects them to the application and sends them the information they are requesting (via email, SMS or eventually WAP or MMS) or places them into the application to vote, give feedback, or view media.

Eliminating the step of opening a WAP browser or a text application will make consumer response easier, faster and simpler.  It can also bridge the demographic gap.  A recent study conducted by MRI/Mediamark and Frost and Sullivan tested Zoove’s StarStar dialing.  Results of the study showed an 87 percent success rate in mobile users over the age of 35 using StarStar dialing.

There’s no denying that mobile marketing is hot.  In addition to the forecasts from Merrill Lynch and PQ Media, Yahoo!, Coca-Cola and MSNBC all announced major mobile initiatives recently.  While mobile marketing opens up many opportunities for brands, it is inherently limited by several factors.  Mobile broadband is much slower than traditional broadband, the mobile screen is small and difficult for older users to read, and navigation is difficult and in many cases tedious.  The way in which marketers overcome these challenges with technology and educational programs will have a lot to do with the future of the industry. Keeping mobile response fun, easy and interesting is the key to success.

TIMOTHY H. JEMISON
Chief Executive Officer, Zoove

Mr. Jemison is an accomplished communications and technology executive with proven success in entrepreneurship and launching and developing startup companies into viable commercial enterprises.

He has been a Director of Sales for Appiant Technologies (NASDAQ: APPS), a software applications and communications infrastructure organization providing hosted carrier class Unified Messaging solutions for service providers (Wireless, ISP, LEC's, ASP) and large enterprise customers. Customers included AT&T Wireless, Verizon Wireless and Verizon Landline.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />


Mr. Jemison served as Vice President of Operations and Chief Technology Officer for CollegeLink.com from September 1999 to May 2000. He was a Co-Founder and Chief Executive Officer for Online Scouting Network, Inc., an Internet-based athletic recruiting service. Mr. Jemison was featured on the cover of Success Magazine in November 1996, describing the $1.5 million angel investment he secured for OSN from 15 professional athletes.

MMA Member Badge

Moving To The Groove: The Rise of Mobile Social Networking – And What It Means To Marketers

By Rick Mathieson
Adapted from the book, BRANDING UNBOUND: The Future of Advertising, Sales, And The Brand Experience In the Wireless Age

Available wherever books are sold

When 30-year-old Manhattanite Dennis Crowley wants to party, he can always count on 10,000 of his closest friends. 

Like many young tech industry professionals caught up in the dot-com implosion of 2000, Crowley’s sizable circle of friends, colleagues and acquaintances found themselves laid off and drifting apart – their social networks crumbling as the number of familiar faces at favorite nightclubs and watering holes grew fewer.

So Crowley did something about it. Drawing on his programming skills, he developed a rudimentary mobile system that would allow the first of his buddies to venture out on say, Wednesday night, to broadcast his location to the whole gang so they could all meet up.

“For the first couple of years, there were maybe 25 of us using it, and then we started to look back at what had happened in the last couple of years – text messaging having become ubiquitous and everyone was starting to use camera phones, which I knew because I was even getting camera phone messages from my mom,” he says.

Venturing back to school for a Master’s Degree in Interactive Telecommunications from New York University, Crowley teamed up with classmate Alex Rainert, 30, to turn his idea – called Dodgeball.com –  into a formal service as part of their thesis project.

“We looked at the online social networking space – Friendster, Meet-up, Nerve.com – and we asked, how could we take some of the lessons learned from that and apply it to [the mobile space],” he says, referring to online social networking sites that enable friends, and friends of friends, to synch up and plan get-togethers via the wireline Internet.

By contrast, Dodgeball would be designed specifically to help you get it on when you’re on the go.

By the time of its formal launch in April of 2004, over 5,500 New Yorkers, along with 3,000 users in San Francisco, Chicago and Los Angeles had signed up for the free service to alert friends of their whereabouts so they can meet up, make plans, or just get their gossip on.

Since then, Dodgeball has evolved into a social networking cause célèbre for hip young singles on the move – spawning numerous competitors. In fact, by the following May, search giant Google had acquired the service for an undisclosed sum – telegraphing, as it were, the ascendancy of location-based mobile social networking.

Meet up, get down
Here’s how it works. You pull up a seat at Tom & Jerry’s at Elizabeth and Houston at 7:30 PM. You send a message: “@Tomnjerry to [email protected]
”. Instantly, your entire buddy list receives a text message about your whereabouts. But Dodgeball doesn’t stop there. In addition to pinging your friends, the system also pings all the friends of your friends that are within 10 blocks. They receive a message such as, “Joe is over at Tom n Jerry’s. You know Joe through Karen. Why don’t you stop over and say hi.” These friends of friends often send pictures via camera phone to each other so they can find each other in crowded bars.

“It’s like a short cut,” Alexander Clemens, a thirtysomething political consultant in San Francisco, told The New York Times. “All it takes is one quick note to tell friends where the party’s at.”

Which is all very cool. But there’s still more. Since users sign up for service through the Dodgeball Web site, where they’ve included profiles and, if they wish, photos, they can browse other members and build “crush lists” – up to five crushes at a time. Whenever one of those crushes comes within 10 blocks, the system gives you a head’s up. The crush gets a message: “Hey, this guy Joe is over at Tom & Jerry’s. He thinks you’re cute. Why don’t’ you stop by and say hi?” Joe gets a more enticing, if more cryptic, alert: “One of your crushes is within 10 blocks. We won’t tell you where, we just told them where you are, so make yourself presentable.”

Which is to say this wireless wingman is less about “smart mobs” than about booty calls.

“The moment we turned this feature on, it was like 1:30 Tuesday morning, and 10 minutes later, the first message got sent out to a friend of mine,” says Crowley. “He goes down the street to meet the girl, who’s just realized she received a photo on her phone, and was showing it to her friend. There was this strange, awkward moment like, ‘Hey, you’re the guy in the photo, this is kind of weird.’ But they had a drink together. That was the first time it ever happened, and now it happens all the time.”

What it means to marketers
Advertisers have always been the bête noires of social networkers.      

But for certain lifestyle brands, Dodgeball’s unique blend of cell phones and over-sexed singles seems like a natural fit, as long as they tread carefully.

“We’re the number one users of the system in terms of number of friends, and the last thing I want to build is something that’s going to cause me not to want to use it,” says Crowley.

Enter: Absolut vodka, the first major brand to take notice of Dodgeball, testing the nascent service as a way to reach affluent young hipsters when they’re most likely to be enticed to indulge in the marketer’s product.

In addition to sponsoring SMS messages to remind subscribers to use Dodgeball when they’re out, Absolut tested a campaign called “Flavor the Summer,” in which Dodgeball members could click on a banner on the Dodgeball home page to add the beverage as a “friend” to their network. Once members opted-in, Absolut would send messages to users asking them to tell Dodgeball about their current whereabouts in exchange for information about nearby events, happenings, happy hour venues, after-hours venues and more.

For example, every Tuesday at 6 PM, the system would cross-reference a weather database and send users a message that reads, say:

“What a gorgeous day! Reply with @venuename telling us where u are. Dodgeball and Absolut will send the closest outdoor patio.

When they reply, members would then receive a follow-up message based on their location:

“Dodgeball & Absolut suggest you work on your tan and enjoy a cocktail at The Water Club (at 30th Street)”

(Absolut is one of the first major brands to test out social networking services like Dodgeball as a way to reach hip young consumers on the go. Photo: Dr. Jaeger.com.)

“Our consumers are more and more mobile and we need to look at alternate message delivery vehicles to reach them,” says Lorne Fisher, spokesperson for Absolut. “If Absolute is top of mind, it may be a way to generate more ‘call’ in bars, restaurants, liquor stores, and so on.”

In the future, look for social networking capabilities to be built into a number of products.

New-fangled electronic t-shirts, available from high-tech retailer Cyberdog, for instance, come with a postcard-sized passive-matrix display that enables the wearer to flash 32-character messages across the chest. Combine that with an RFID tag within a wirelessly connected environment, or even just built-in Bluetooth, and whenever a member of a particular social network comes within range, the shirts could flash messages to facilitate a hook up. 

All sponsored by a mutually preferred brand name, of course. 

(For more, pick up a copy of BRANDING UNBOUND wherever books are sold, today.)

###

Adapted from BRANDING UNBOUND: The Future of Advertising, Sales and the Brand Experience in the Wireless Age © 2005 Rick Mathieson, Published by AMACOM Books, a division of American Management Association, New York, NY.  Used with permission.  All rights reserved. http://www.amacombooks.org.

Available wherever books are sold

www.BrandingUnbound.com


Purchase from Amazon.com here (link to http://www.amazon.com/exec/obidos/tg/detail/-/0814472877/qid=1107812892/sr=8-1/ref=sr_8_xs_ap_i1_xgl14/102-2869542-5574551?v=glance&s=books&n=507846)<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

Pages