
Understanding Mobile Marketing: Going beyond text-message mobile marketing campaigns with branded interactive applications (The Cielo Group)
For consumer-brand companies and their agencies, this paper explains the important differences between traditional text-message mobile marketing campaigns and mobile campaigns executed within an interactive application dedicated to your brand.
By <?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" />Dean Macri,
President, Cielo Group
Brand managers allocating their ad budgets to interactive marketing want more than simply “click through transactions.” They want to build relationships with targeted consumers through content and communities. Evidence can be seen in the success of web destinations centered on branded lifestyle content and social networks such as P&G’s HomeMadeSimple.com and Pepsi’s MountainDew.com.
The desire to build relationships also holds true across the mobile channel. The highly personal nature of the cell phone make it an ideal platform for building “content communities” in which consumers are willing participants.
However, success to date has been elusive. Existing mobile campaigns based on text-messaging and other transactional models lack the interactivity needed to create direct relationships and encourage high frequency of use.
Nevertheless, it is possible to offer mobile applications that reside on the handset and include rich, branded content. These applications are highly interactive, with MVNO-like content interfaces, yet provide maximum reach across all wireless networks and many of today’s handsets.
Branded exclusively for a consumer-goods company, handset applications build loyal communities and establish affinities for the company’s brand. They often provide on-demand video as just one part of an entertainment experience, encouraging subscribers to use the application every day, throughout the day.
Agencies such as Tribal, OgilvyOne, and aQuantive are already conducting mobile marketing campaigns using text messaging. Yet many consumer-brand companies and their agencies lack the knowledge and technology to move beyond limited message-based mobile campaigns. Agencies and their clients are failing to take full advantage of the cell phone – what an executive at Quigley-Simpson calls “an exceptional response mechanism in the pocket of nearly every consumer.” <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />
Typical mobile campaigns employ text messaging to elicit a response from the consumer. For example, to obtain the offer for a free ringtone, a consumer either enters his or her phone number at a website or sends a text message to a short code published on product labeling or in the primary media. These actions trigger a series of back-and-forth text messages, culminating with a message containing a link to download the ringtone.
Text-message marketing campaigns are a good first step in mobile marketing and, due largely to their relative novelty, produce much higher response rates than Internet-based email campaigns. However, text-message campaigns carry limitations. They generally elicit a one-time response from the consumer: For example, “Yes, send me the free ringtone or a joke every week.” These campaigns cannot engage the consumer in further communication beyond a simple opt in. As a result, the marketer is unable to re-engage with the consumer and advance the relationship.
Mobile interactivity
In contrast to text messages, truly interactive mobile applications reside on the cell-phone itself to connect companies directly to consumers and deliver a complete entertainment experience. Branded for media and consumer-goods firms, these applications enable firms to:
· Engage with subscribers in an ongoing relationship;
· Establish social networks through blogging;
· Build communities where consumers post their own image and video content; and
· Create unprecedented advertising, sales and revenue opportunities.
These applications contain on-demand streaming video as part of the application “experience.” Video content is refreshed frequently, encouraging consumers to use the application every day, throughout the day. For example, Cielo’s Portable Hollywood application, distributed by Jamster and discovered in magazine ads, provides different video features each day of the week, from red-carpet interviews with movie stars and celebrities to high-lights of movies opening soon.
So what is a handset-resident mobile application? Think of it as a browser on the phone that is dedicated entirely to your company’s brand. An application that resides on the phone with only one destination – yours. Your content. Your interactive campaigns. Your customers connecting directly to you.
Handset-resident applications combine fresh streaming video and music with image galleries, lifestyle information, news, blogging, offers, and interactive features that survey consumers and sell products. Cross selling is facilitated by the gathering of consumers’ profiles and interests.
As important, interactive applications become “advertainment” for consumers, who form an affinity with the brand. Consumers view their cell phones as an extension of themselves and these applications as part of their personal lifestyle.
Consumers can easily download an interactive application to their cell phones. To reach the over-30 demographic, interactive applications have website-like graphical user interfaces that adults are familiar and comfortable with.
One-time or continuous interaction?
Text messaging campaigns fail to connect directly to the consumer. For example, a
mobile-phone user might respond to an offer with in a car magazine ad for free wallpaper featuring a Dodge truck. To receive the wallpaper, he sends a text message to a short code contained within the ad. A short code functions like a mobile URL. However, once the offer is fulfilled through a one-time download of the wall paper, the connection with that consumer is lost. The severed connection precludes Dodge from continuing a dialogue with the user and from collecting behavioral information useful for future targeted marketing and communication.
In contrast, a consumer-brand company that offers a complete mobile application gains a continuous interactive relationship with the consumer. An interactive application entertains the consumer every day. A direct connection to the consumer is attained each time he or she uses the application. Interactions with the consumer take place within a graphical user interface, avoiding more cumbersome and limited back-and-forth text messaging. Unlike messaging campaigns, interactive applications are better at brand building, delivering advertainment and driving revenue.
Discovery and distribution
The only instance that the interactive application depends on traditional messaging is in its initial distribution to the consumer. The application is first discovered through short codes found within primary media and on product packaging such as cereal boxes and candy wrappers. When a consumer sends a text message to a published short code she receives a return message with a link. Opening the link downloads the complete application to the cell phone. Downloading a complete advertainment application is as easy as downloading a ringtone.
Driving sales while building brand
Interactive mobile applications that incorporate rich-streaming media not only position your product and build brand, but drive traffic and sales back to your company. They present advertising opportunities by streaming branded content along with commerce links to purchase merchandise. For example, Cielo’s Gravity Channel application for action sports streams video clips of snowboarding competitors using Burton equipment. Gravity Channel combines this video with interactive features that allow snowboarding enthusiasts to obtain Burton gear from the phone.
Own the mobile subscriber 
A handset-resident interactive application makes an exceptional lifestyle and personal
entertainment product. When branded, it establishes an affinity between the consumer
and brand. Once the application is distributed directly to the subscriber, the brand now owns the relationship with that subscriber.
“The carriers are not willing to give the advertising companies demographic data about the subscriber,” explains Gary Towning, group account director at OgilvyOne Worldwide. “We don’t want to irritate the consumer; we want to target our campaigns and make them as relevant as possible.”
Consumers want to use mobile interactive applications, because they find them entertaining. As the publisher and distributor of its own handset-resident mobile application, the consumer-brand company knows exactly who the subscriber is. Therefore, the consumer brand can drive any type of customer relationship campaign. Because the application supports true interactivity and an immediate response mechanism, highly granular information can be quickly collected to support targeted promotions.
Awkward text-messaging or simple navigation?
Messaging campaigns require precise text-message responses from consumers. An
inaccurate or ambiguous response will trigger annoying messages seeking clarification. In addition, messaging campaigns must interpret free-form text. If, for example, a baseball cap is offered, the consumer is asked to send a text message with his or her address. The burden is then on the messaging provider to correctly parse and interpret the text.
An interactive application contains a more effective graphical user interface. A consumer simply selects the style of cap and its size, and enters his or her address within address fields – if the application hasn’t already captured profile information.
Furthermore, revenue from subscription-based applications can defray the expense of free or discounted merchandise. In fact, free gear can be used as an incentive for consumers to originally subscribe to the application. Note, however, that subscription applications are most common with media and entertainment companies (for example, Major League Baseball), while consumer-branded applications are often free.
If a subscription fee is charged for the application, then a dollar amount appears on the consumer’s monthly bill from the mobile carrier, which takes a percentage. However, a carrier may be unwilling to place merchandise charges on a cellular bill. Furthermore, a
consumer-goods company may be unwilling to share merchandise revenue with the carrier. By owning the application, the consumer company is free to establish alternate billing models for merchandise such as a credit card.
One-stop campaigns
Typical mobile marketing campaigns require consumers to register first at the company’s website. Why? Because text-message campaigns lack the interactivity to capture registration information directly from the phone. Only after this information is collected at the website can consumers begin receiving messages to their cell phones. Interactive mobile applications preclude the need to drive consumers first to a company’s website, since capturing information is easily accomplished. This one-stop campaign provides a smoother, friendlier experience and also allows companies to capture profile and demographic information useful for target marketing.
The future of mobile marketing
The global proliferation of mobile phones with text messaging means that text-message campaigns still have their place. Not all phones in use today support more advanced features such as streaming video – which enable interactive applications to deliver the most compelling experience for consumers.
However, with the number of advanced handsets growing rapidly along with high-speed mobile networks, the time is right for consumer-brand companies to own
their own branded mobile applications. These companies stand to:
• Seize early-mover advantage,
• Establish strong brand presence, and
• Capture revenue from interactive mobile marketing.
Getting Started: Maximize your reach
In summary, your mobile marketing strategy should put your brand (or your client’s brand) in the pockets of the broadest number of consumers and provide the most engaging, interactive experience possible.
Companies might consider starting with traditional text-message campaigns, while simultaneously planning their development, discovery and distribution strategy for branded, rich-media interactive applications. A number of vendors today provide a messaging and short-code platform to implement your mobile campaigns. Yet, marketers should consider messaging technology from a vendor that can:
1. Help formulate strategies for discovery and distribution of their branded mobile products.
2. Use short codes to tie mobile campaigns to the client’s entire brand strategy. For example, the marketing strategy for a new beauty product should publish the short code for the mobile campaign in the product’s print and media campaigns.
3. Provide mobile-marketing technology that automatically detects the capabilities of each consumer’s phone and delivers a mobile “experience” optimized for that particular handset. For example, some consumers may receive text containing a text joke every week from a famous comedian, while others obtain a streaming video of a standup comic.
Dean Macri Bio: 
Dean Macri is president of Boston-based Cielo Group (www.cielo-group.com), the first company to stream video to cells phones, launching applications that it built for Major League Baseball, the NBA and Nokia. Cielo publishes, hosts and manages interactive, handset applications that extend the reach of media, entertainment, and consumer-brand companies. Macri built Cielo to also provide message-based delivery of mobile content and micro sites in order to give ad agencies a one-stop solution and evolutionary path that meets the mobile-marketing needs of their clients. A veteran of the mobile industry, Macri is an engaging speaker who has talked at numerous mobile conferences including CTIA, MES, NATPE and NAB.
Macri can be reached at [email protected].